A VPN is the best and the most effective way to protect your torrenting.įinally, don’t make a mistake thinking that all VPNs are the same.
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O rders placed thru Proxy servers are indicative of bot activity, and will be subject to a 25% restocking fee. Any cancelled orders or refused shipments will be subject to a 25% restocking fee, in addition to any shipping charges associated with the shipment. Sequential orders are often indicative of bot activity, and will be subject to a 25% restocking fee. If you did not spend over $150 and wish to return the item, you will not be deducted the courtesy fee from your store credit/refund amount as you have already paid for the shipping initially. For example, if you spent over $150 CAD and return the item for store credit from a Canadian address, $10 plus HST will be deducted from the full store credit/refund value. The courtesy shipping fee value varies depending on where the item was shipped. However, should you return the product within the 7-10 business day period for store credit, Capsule holds the right to deduct the value of the courtesy shipping fee from your store credit amount. If you have ordered any product from Capsule that is valued over $150 CAD, Capsule will cover the initial shipping costs as a courtesy for you. As stated, returns are solely the responsibility of the customer and must be made with a 7-10 business day time frame from the date of delivery. In the case of an exchange for a different size or item, the customer will be required to pay a re-shipping fee. All sale items and discounted merchandise are final sale and cannot be returned. Upon inspection and approval, exchange or store credit will be provided, no refunds. Nike Sportswear Get Over Your Fear T-Shirt - Black From: 27.95 Release date: Tue 15 Jun 21 12:00 AM Style code: DD3354-010 More colours Description Never feel Acrophobia again with this Nike Sportswear Get Over Your Fear T-Shirt Constructed to a relaxed fit from 100 cotton, this T-Shirt feels soft and is lightweight. Capsule will not accept any returned merchandise without prior written communication and valid return authorization number. We kindly ask that all valid returns must be in unworn condition with attached tags and packaging. Returns or exchanges may be done within 7 days from purchase date. No Refund or Exchange on All Sales Items.Īll The Launch Products are Final Sale. The objective was to facilitate regenerations from trick to trick and make sure the YoYo would balance out after each regeneration. That is why, “Regenerations” are so important, they save time on each throw and this, was a priority in designing the Radius. Every second is important and can mean the difference between losing or winning. If you are an advanced player who competes and really wants to win, you probably know that you cannot lose a second when you are onstage. However, there is one more detail which you have probably not noticed so let me tell you more below. This gives it maximum stability as the weight is spread out on the edges of the throw. The Radius is an authentic competition YoYo made in 7075 aluminium, with a perfectly built W-profiled shape. C3yoyodesign has been in constant communication with Shion at every step of the process and this is noticeable in all of its details. In case you also didn’t know, his previous Signature model was the Krown which the Radius is built upon as incredible as that may seem. In case you didn’t know, the Radius is Shion Araya’s Signature Model. This new Radius is an embodiment of all of this taken to the max. Prime examples of this are the Bastet, Gamma Crash, etc. They are making competition Yo-Yos that are oh so fast but are also really finding their place in the market. I am really liking what C3yoyodesign has been doing recently, although as you know I have always loved this company. These people are getting one (by the way, I’m part of the 10% club). I mean, quite frankly, I am not surprised! The market is full of wonderful Yo-Yos and we all want to take all of them home, right? Then, there is the other 10% who saw the C3yoyodesign Radius and had absolutely no hesitation. They normally bring it down to 3 or 4 and then end up choosing one. Normally, when I speak to clients, 90% of them are hesitant about which one to get. You can read more about our return policy here.Ĭ3yoyodesign Radius Yep, you read that right.We always recommend not unscrewing or disassembling the YoYo, or at least doing the least amount of times possible You also should not let the YoYo hit the ground from a tall height The string length should be appropriate to the player’s height and should be replaced accordingly to avoid using broken string Maintain your YoYo to give it its full product life.In any other case, we cannot take responsibility. Once we have received the product, we will revise it and reimburse the shipping costs in the case that it is a manufacturer defect. The shipping costs for the return will be charged to the client, and you must previously contact us to let us know that you will return the products.We also cannot accept returns that have clearly been damaged or manipulated by the customer upon reception. We cannot accept returns from products that have been taken out of their original packaging that might have been damaged.You can return the product if it does not meet your conditions of satisfaction and also if there is some manufacturer defect that we did not see.However, whatever the case may be, you still have twenty days to return your purchase. Every package that is sent out has been checked by our professional team at least two times. That is why we have made sure every detail is perfect.įirst, you have to know that we check every single item scrupulously before sending it to you and even before putting it on sail. You have 20 days to return your purchased items.Īt LaTiendaDelYoYo we want you to take advantage of one of the best Online user experiences. If your orders are over 150€ and you pick the standard Correos, it will be free and if your order is over 300€ and you pick FedEx it will also be free. Even so, we want you to feel as comfortable as possible with us and that is why we want to help you out with the fee. Nobody likes paying for shipping, but at the end of the day the shipment companies need to pay the messengers so they deliver your package. That is why we made a special program so you can benefit from each purchase and save money on expensive shipping. Starting today, we want you to have free shipping on your orders here at LaTiendaDelYoYo. Between that and Arrowhead’s insistence of friendly-fire, their latest effort could be one of the more distinct shooters in recent memory. While the title might have all the tenets of a twin-stick shooter, there is one element that sets Helldivers apart from its peers: at any time players can call down extra hardware by performing Street Fighter-esque combos. This week I have my eye on Arrowhead Game Studios’ ( Magicka, Gauntlet) Helldivers, which brings procedurally-generated gunplay to Sony’s trio of systems. For the last few months, Broforce has been my go-to game when I needed to unwind and express myself through the release of overpowering firepower. Robert’s Pick: Although complex games have their virtues, there’s also value in sheer simplicity. The King of Fighters 2002 Unlimited Match (Steam, $14.99) Tales of the Orient: The Rising Sun (Steam, $TBA) SCHAR: Blue Shield Alliance (Steam, $TBA) Resident Evil: Revelations 2 Episode 2 (Steam, $TBA) Homeworld Remastered Collection (Steam, $34.99) Higurashi When They Cry Steam Edition – Ch.1 Onikakushi (Steam, $TBA) Oreshika: Tainted Bloodlines (PSN, $19.99)ĭynasty Warriors 8: Empires (Steam, $49.99) OlliOlli2: Welcome to Olliwood (PSN, $14.99, Cross Buy with PS4) Luv Me Buddies Wonderland (eShop, $24.99)Īround the World in 80 Days (DSiWare, $4.99) Resident Evil: Revelations 2 Episode 2 (XGS, $5.99) OlliOlli 2: Welcome to OlliWood (PSN, $14.99, free for PS+)ĭonkey Kong Country 2: Diddy’s Kong Quest (eShop, $7.99)ĭonkey Kong Country 3: Dixie Kong’s Double Trouble (eShop, $7.99) Resident Evil: Revelations 2 Episode 2 (PSN, $5.99) Seemingly, just as peculiar is the release of IRONFALL Invasion as a free download on the eShop- until you realize that (unfortunately named) VD-Dev charges for the rest of the single player campaign as well as for stages, weapons, and characters in the multiplayer component.Īces of the Air (PSN, PSone Classic, $5.99) Instead, we’re referencing the release of six classic Donkey Kong titles, covering the bulk of the great ape’s Game Boy and Super Nintendo appearances. No, were not talking about how the company is handling the release of Amiibos, although that is certainly eccentric. Yes, it’s official: Nintendo has gone bananas. In the present work, we present a dynamic rupture source model for very low-frequency earthquake signals. Reconciling this observation and its implications is critically important to better understand the broad spectrum of fault behaviors corresponding to slow earthquakes. This observation suggests that very low-frequency earthquakes do not necessary share the same source mechanism with other types of slow earthquakes, although they may be driven by a similar process. However, very low-frequency earthquakes have been recently found in the absence of associated tremors and low-frequency earthquakes (Hutchison & Ghosh, 2016, 2019). These observations possibly suggest that signals from different types of slow earthquakes may come from the same underlying source processes. In many cases, very low-frequency earthquakes are found to be accompanied by other types of slow earthquakes such as slow slip events, nonvolcanic or tectonic tremors (referred to as tremors), and low-frequency earthquakes (e.g., Ghosh et al., 2015 Gomberg et al., 2016 Nakano et al., 2018). While very low-frequency earthquake signal can be quite clear on seismograms, the physical source mechanism is not. Therefore, very low-frequency earthquakes are considered as one type of a broader class of slow earthquakes, whose source processes are thought to be slower than regular earthquakes (Obara & Kato, 2016). Very low-frequency earthquakes are observed to have double couple focal mechanisms (e.g., Ghosh et al., 2015 Ide & Yabe, 2014) However, they cannot be typical stick-slip shear slip like regular fast earthquakes, since their source duration is longer than regular earthquakes of similar magnitude (Gomberg et al., 2016 Ito & Obara, 2006). Very low-frequency earthquakes are widely observed in subduction zones around the world, including the southwest Japan subduction zone (e.g., Baba et al., 2018 Ito & Obara, 2006 Nakano et al., 2018), the Ryuku subduction zone (e.g., Ando et al., 2012 Nakamura & Sunagawa, 2015), the Costa Rica subduction zone (e.g., Walter et al., 2013), and the Cascadia subduction zone (e.g., Ghosh et al., 2015 Hutchison & Ghosh, 2016, 2019 Ide, 2016). They are depleted in higher frequencies compared to regular fast local earthquakes of similar magnitude, which typically can be observed in a wide spectrum of ground motion record up to few tens of hertz. Very low-frequency earthquakes, sometimes referred to as very low-frequency events, are seismic events that are observed only in very low-frequency ground motion records-usually between 0.02 and 0.05 Hz. Our finding contributes to a better understanding of the relationship between different types of slow seismic events and broad spectrum of fault behaviors. Our result suggests that very low-frequency earthquake could have a different source from other slow earthquakes, such as tremor. In this study, we set up a model for very low-frequency earthquake. It is still not clear whether different types of slow earthquakes share the same source processes. Very low-frequency earthquake is one of them. So far, different types of slow earthquakes are identified. These seismic events are called slow earthquakes. They are results of slow, transient movement along the fault, where the plates do not move as fast as in regular earthquakes. Currently, a number of anomalous seismic events are observed at the edge of seismogenic zone. Outside this seismogenic zone, tectonic plates are thought to be moving past each other slowly, continuously, and silently, in a manner known as creep. Earthquakes are generated wherever faults accommodate their relative motion in a stick-slip manner. They wished only to sleep under Arcans fertile ground until a time in which their lives could have more meaning, a request the Goddess granted, albeit sorrowfully.Īika, in her wisdom, recognized that she had failed in her first attempt to create the perfect creatures to live in harmony on the world she had brought out of nothingness. The Scinic elders blamed Aika for the lack of purpose which gnawed at the very core of their society, corrupting the goodness which lay within them. After three centuries, however, the Scinic grew restless and disenchanted with the complacency of their existence. To people this gentle land, Aika fashioned the Scinic, a kind and just race who cared for Arcan and preserved the harmony with which the Goddess had infused their birth. Guilds and nations may ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win wars with glory, treasure, and powerful ability enhancements at stake.īefore time began, the great goddess Aika created the land of Arcan, a world she hoped would become a utopia for all who inhabited it. The world of Aika features five nations, each possessing its own distinct personality and populated by thousands, which, along with a comprehensive guild system, lays the groundwork for truly epic military clashes. However, it is the depth of the PvP system that sets this game apart. With over 1,000 quests, hundreds of monsters, and 15 gorgeously rendered areas, Aika holds its own as a thrilling single-player experience. This comprehensive PvP system is unique among current MMORPGs for its gigantic scope, and it is this element, along with a fantastically detailed world and sweeping storyline, which has earned the game many enthusiastic reviews for its quality of play. Designed to re-imagine the massively in MMORPG, Aika presents three major PvP modes which run the gamut from small skirmishes to 1000 vs 1000 warfare. He contracts out to Varrick, sends his own men to their deaths without a second thought, and flees with his tail between his legs whenever Kate sets her sights on him.
We Hardly Knew Ye: She is never referenced or brought up again after her appearance at the beginning, unless you find her corpse.Ī family of cannibalistic rednecks who reside in the mansion next to the gas station.She is only seen alive for a few moments. Killed Off for Real: At the very start of the game.Foreshadowing: Her injuries are quite vivid and look like bite marks and slashes, indicating something tried to eat her.Implied to have been a (short-lived) escapee from the family. The catch is, you MUST do an obtuse puzzle in Lakeside Cabin 5 involving the underworld in order for the box to appear, so it WON'T be an easy-win option the first time around.Ī screaming, mutilated woman who runs across the screen and falls to her death in a covered-up pit. Sealed Evil in a Can: She can be instantly defeated with one of these.The following tropes apply to LAKESIDE CABIN 3 ONLY. See her character entry in the Lakeview Cabin VI folder. Unholy Matrimony: Red and his inhumanly sinister wife aid their son in trying to murder the camp counselors.The Family That Slays Together: He, his wife, and his son are the main antagonists of III.Taking You with Me: One method of killing him? Drive a motorbike directly into him the explosion will kill both him and the rider.A single shell is enough to put him down. Shotguns Are Just Better: The best way to deal with him. Rogue Protagonist: As mentioned above, he has gone from main character to secondary villain.Roaring Rampage of Revenge: His reaction in III to his son's death is this.Improvised Weapon: Not to the same extent as the player character, but if it counts as a weapon, he can use it (though he starts with a machete).Glass Cannon: Significantly easier to kill health-wise than the Baby (one shot from the shotgun will kill him instantly), but much faster and deadlier as a result.That being said, there are hints that he was evil all along, even in the first game.Face–Heel Turn: Red goes from being the main protagonist in the original Lakeview Cabin game and defeating his undead wife and her unborn monster foetus, to becoming an antagonist in III who helps his offspring murder innocent people.Otherwise, he'll gain a huge speed buff, making avoiding him much harder. Even Evil Has Loved Ones: If you kill his son in III, do NOT let him see his corpse.Ax-Crazy: Not to the literal extent of his son, who very often will start with an ax if you don't get rid of it first, but he is the fastest of the three killers in III, meaning running away in a straight line will not work, and he is bound and determined to kill you.Originally the protagonist of the first game, he reappears in III as one of the antagonists, although he only joins the attack when his son Babyface is attacked twice. There Is No Kill like Overkill: Getting blown up twice and having a huge, heavy crate dropped on him does a LOT to help with killing him, shaving off huge chunks of his health (though unfortunately not actually finishing the job).The Family That Slays Together: He, his father, and his mother are the main antagonists of III.He also cries like a baby, although from him this comes out as terrifyingly disturbing. Psychopathic Manchild: Dresses up like a baby, wears a mask that resembles a baby's face (hence the name).It is for this reason that most methods of killing him revolve around plenty of fire, explosions, and falling objects. Mighty Glacier: By far the slowest killer, able to be outrun even when dashing, but takes far more punishment to kill than anyone else.He will ditch whatever weapon he had for it as well, and giving it to him leaves him open for a moment. Improbable Weapon User: His weapon of choice, should he get his hands on it? A teddy bear.Even Bad People Love Their Parents: Babyface will murder anyone in his path - aside from his dad.Indeed, he usually wields an ax which he finds on the west pier, unless it is moved before he arrives. Ax-Crazy: He is a violent and unstable murderer whose sole ambition is to kill the new counselors at Camp Lakeview.After murdering the dog, Babyface will wear the mutilated carcass on his head like a hat. And Your Little Dog, Too!: Nobody is safe from this guy, including the pet dog.He emerges from the lake and attacks on the second night, unless you ring the bell on subsequent playthroughs. The first killer that is encountered in III. The configuration of the simulation can either take a set amount of generations/frames to run for, or can be instructed to run until the simulation stagnates. There is a library of some common seeds/automata from the original game rules, as well as a library of different cells that can be used to achieve different behaviour. Or download a sample issue.Hey everyone! I created a Python application to export Conway's Game of Life simulations as GIFs and PNGs after becoming fascinated with the cool behaviour this game produces. Explore our website and spend time reading our coding and computer science articles for kids.Ĭommunity and school libraries can request a printed sample. By subscribing to our publication, children will be knowledgeable about coding, computer science concepts, and how we use technology in our daily lives. Our magazine exposes young minds to all the possibilities of computing. Since August 2013, we have provided STEM/STEAM resources to children and their adults. We try to make technology fun, interesting, and understandable to kids and their adults. It's for kids, parents, teachers, and adults who want to learn and have fun with technology.īeanz magazine is published by Kids Code & Computer Science, Inc., a US 501(c)(3) nonprofit dedicated to publishing a magazine about science, technology, engineering, art, and math to engage kids anywhere. Stack Overflow thread about Rule 110, the 1D Turing complete automataĪ bi-monthly magazine published 6 times a year, the magazine explores computer science and software programming. The lesson to take away from all of this is that computation is much weirder than you might think and can look like so many things other than just the computers we know and love! Learn More Game of Life useful links This construction was first built by Paul Rendell and available at his site.ĭefinitely go watch the YouTube videos he has of the Game of Life Turing machine! It’s gigantic, complex, and really cool! It’s not easy to do, though! It took years before someone proved what computer scientists suspected: that the Game of Life is, in fact, a full computer that can calculate anything your PC at home can. This is the key that lets the Game of Life act like a computer! Gliders and other moving patterns, like the Light Weight Spaceship, commonly abbreviated as LWSS, let the programmer send information between parts of the program. In other words, the glider is a pattern that moves. The glider comes back around to the exact same shape but further down and to the right on the board. Have you tried it? Okay, well if you followed it correctly you should have seen a sequence like the following images: Try it yourself on either of the implementations I link to or on your own with pen and paper or a chessboard. I don’t want to immediately tell you what happens if you start with this pattern and run the Game of Life. This following pattern is called a glider: Here’s where the Game of Life gets weird. That’s not super exciting, at least not yet. You can also use a chessboard, like this: You can also act out the game of life by hand using either a piece of paper you draw a grid on, like this: This means that the next round of the game looks like: Let’s break down how many neighbors are alive for each relevant cell:īy the rules we’ve outlined the alive cells on the next step are the middle one with two neighbors that are alive and the cells above and below it, which each have three alive. Here, let’s look at a little example using the Scratch implementation of the Game of Life that I wrote! Let’s say our board starts out like: If the cell is dead and has exactly three neighbors that are alive then it’s alive on the next round.If the cell is alive and has more than three or less than two neighbors that are alive then it dies. If the cell is alive and has two or three neighbors that are alive then it’s alive on the next round. The Game of Life has three rules, calculated one square a time each round! For each cell count how many neighbors it has that are alive, where the “neighbors” of a cell are the eight squares surrounding the cell, and then: The individual squares of the board are called cells. This time we’ll be talking about an incredibly simple machine that, surprisingly, is just as powerful as a Turing machine, the lambda calculus, or any computer you’ve ever seen!Ĭonway’s Game of Life is an example of something called a “cellular automata”, which is like a giant checkerboard with simple rules that determine whether a cell is on or off, or alternatively “alive” or “dead”. How simple can a computer be? In the past, we’ve talked about things like Turing machines and the lambda calculus, which are simple ways of describing all possible computations. Can we make a computer using only three simple rules? # Generate repeatable random Numpy image with N unique colours Here is an example: #!/usr/bin/env python3 Note that this does not mean your shade of blue will always map to the same palette index in every image, it just means all pixels with your shade of blue in any one given image will all have the same palette index. Im256c = image.quantize(colors=256, method=2) One way you can avoid that, is to quantise the image down to less than 256 colours, then there will be no errors to diffuse. So, if your colour gets caught up in that, it will sometimes come out differently. So, PIL accumulates the errors (difference between original colour and palettised colour) and every now and then inserts a pixel of a slightly different colour so that the image looks more or less correct from a distance. Basically, if you have more than the 256 colours (maximum a palette can hold) in your image, there are necessarily colours in the image that do not occur in the palette. The issue is that PIL/Pillow is "dithering". For example, if you view the pixel data of a Greyscale image ( L), the values would look the same like in the case of paletted mode, but would actually correspond to true color values (or shades of grey), rather then a index. So, you may interpret them as a index, which upon reading an image gets converted to the actual color value stored in that index.īut these pixel values, need not always mean the image is of color mode P. Ĭorresponds to the index, in the mapping table, rather then the actual color value itself. So, the numpy array (or a regular list) having values like this:. This same process goes through each unique pixel value in the original image (but the table size should not exceed 256, in the process of mapping). For example, RGB color value (0, 0, 255) ( Pure Blue) in an image gets an index 1 ( just an hypothetical example). The way Palette mode works is it creates a mapping table, which corresponds a index (in range 0 - 255) to a discrete color in larger color space (like RGB). This is a normal behavior shown, when we convert a Image into P color mode. It seems PIL will perform dithering no matter what. The 8-bit image in mode 'P' contains 125 unique palette indexes. Print(' %s %d' % ("Number of unique colors: ", np.unique(a2).shape))ĭiagonal pixels' values printed. # Look at diagonals - should all be the same Unique_colors = np.unique(n.reshape(-1, n.shape), axis=0).shape # Make Numpy image into PIL Image, palettise, convert back to Numpy array and check diagonals # Intentionally set all diagonal elements same shade of blue N = np.random.randint(N, size=(h, w, 3), dtype=np.uint8) # Generate repeatable random Numpy image with N^3 unique colours at most Implemented a little something following Mark's examples import numpy as np Can someone please explain why this happens? Thanks in advance. I know pixels are converted into palette index, but this still doesn't make sense to me. I expect that pixels with same RGB values are converted in the same way. I transferred an example image into a numpy array and the original 24-bit png file has values like this:Īfter using the convert function with mode 'P', the images value became like this:Ĩ-bit array. However, after using mode 'P' as the argument, I found out that pixels with same RGB values can be converted differently. I used PIL's nvert() method for solving this problem. I have a set of 24-bit png files and I want to transform them into 8-bit png files. |